Version 2.5.0 • Standalone PBR Raytracer

TextureBake Lab

Standalone GPU PBR Raytrace Texture Baker (AO, Normal, Curvature, ID)

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Ray-Traced Ambient Occlusion

Compute contact shadows and hemispherical occlusion without heavy 3D suite licensing fees or complicated node setups.

High-Precision Tangent Normal Maps

Transfer fine surface details from high-poly sculpts onto low-poly game models. DirectX and OpenGL tangent space compatible.

Curvature & Edge Mask Generation

Generate edge wear, cavity dirt, and concave/convex curvature masks for automated smart material texturing in Blender or game engines.

Perpetual 3D Artist License

No monthly subscriptions ($300/yr savings over Substance). Private offline Ed25519 protection.

$39.99 one-time