Standalone GPU PBR Raytrace Texture Baker (AO, Normal, Curvature, ID)
Compute contact shadows and hemispherical occlusion without heavy 3D suite licensing fees or complicated node setups.
Transfer fine surface details from high-poly sculpts onto low-poly game models. DirectX and OpenGL tangent space compatible.
Generate edge wear, cavity dirt, and concave/convex curvature masks for automated smart material texturing in Blender or game engines.
No monthly subscriptions ($300/yr savings over Substance). Private offline Ed25519 protection.